Saturday, December 22, 2012

The End

Well, I ran out of room, so that must mean I've reached the end of the outline. Actually, I had to turn the corner and put a few on the side of the bookshelf.

So this marks the first round of outlining. The next step is to review a slew of lose notes I have and see what stays, what goes and what gets added.

I found that even though I was mostly just transcibing the Scrivener project to Post-Its, that I did a fair amount of "writing" while I did it. I came up with a number of sub-plots, fleshed out the stories of at least 4 of the main players, and resolved a fair number of plot problems. Hopefully, my pass over the newer notes won't hose much of this as I'm pretty happy with what I've gotten. It's been really gratifying going through the narrative chronologically in a short period of time and getting an idea of the flow and scope.

I have to admit I spent a few paranoid hours looking into potential "assignment of rights" problems. Though this isn't software, a game or anything connected to my job, nor do I ever work on it on company equipment or time, but the boilerplate in my contract could be read to say anything I ever make, do, or conceive of  at work or on my own time belongs to my employer. I started this thing years before I started with them (though the content has changed over time), and I doubt they would have interest in glomming my comic book, but you never know. IP could be seen as IP. So I have this horrible Catch-22 situation that suggests I'd have to quit my job to produce this thing and still keep the rights to it, which isn't in anybody's best interest. It would break my heart to put this aside, and it would break my wallet to put my job aside, so for now I'll soldier on and hope for the best. I've never heard of an employer taking an employees personal work in that way, though I realize that counting on that is naive.

So on to the next editing pass.

1 comment:

Steve Ogden said...

We all dance on that mine. I've never heard of comic IP getting yanked by game companies, but of course, that doesn't mean it never happens.