Just over 10 years ago, I found myself stranded in Seattle, with no job and a pregnant wife. I had been designing and art directing the Babylon 5 game for over 2 years and my portfolio was old and worn. I decided to task myself with building some new pieces to show just what I could do, with an emphasis on world-building and concept design. The result was a project I called Si. An Asian flavored fantasy set in a world of clouds and floating islands. I think they still hold up pretty well.