The danger of digging through the archives is in finding old work that still holds some appeal, or that you feel expresses some aspect of your abilities that hasn't been demonstrated. As this blog is both a portfolio and a bit of an opportunity for me to tell the story of my career, I thought it might be fun to at least include something from my days at Sierra. The following are from my character designs for King's Quest 7 -our first "fully animated" game. These designs are the closest to my roots in traditional hand-drawn animation. They are specifically designed for others to draw and animate rather than to be translated into 3D models. A different kind of design thinking goes in to these kinds of characters. Simplicity, animatable forms etc are vital components. Please forgive the quality of the scans, I don't have the originals and these were provided from another source. I decided to leave them with all the warts -gives them a bit of that vintage flavor.







1 comments:
A lot of my animation-buff friends always dreamed about once working for Disney someday... i always wanted to work for Sierra as a classical animator after playing Kings Quest as a child. But then 3d took and Sierra and the adventure genre vanished.
Years ago i sent you a fan mail after seeing your model sheets on a Kings Quest Fansite. I still like to play the game today because of the characters and the very colorful backgrounds. So, thanks for the inspiration and the memories!
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